#ifndef _GL_COLOR_H_
#define _GL_COLOR_H_

/**
	r = red [0, 1]
	g = green [0, 1]
	b = blue [0, 1]
	a = alpha value (transparency) [0, 1]
*/
class Color {
public:
	float r, g, b, a;
	
	Color(float R = 1, float G = 1, float B = 1, float A = 1): r(R), g(G), b(B), a(A)	{}
};

#endif
